When id Software rebooted Doom in 2016, it not only injected new life into a dormant franchise but also hit the refresh button on the first-person shooter genre. Annual Call of Duty releases, a faltering Battlefield series, and other COD clones had left shooting games feeling stale. Doom, with its brutal, relentless combat and classic FPS mechanics, arrived as a palate cleanser. It shirked modern FPS tenets of cover shooting and regenerating health and instead pushed players to be aggressive and punish enemies up close.