Mobile Gamers Play Less Often, but Spend More Time and Money per Game: Flurry

Advertisement
By Akhil Arora | Updated: 21 June 2017 16:14 IST
Highlights
  • The decline in sessions is contrasted by increase in average time spent
  • Strategy, and racing have grown significantly
  • Average session length for tablet gaming is 10 minutes

Mobile users are playing games less often, but are spending more time and money per game, according to a new report.

Over the last year, mobile gaming has seen a 10 percent year-on-year decline in the number of sessions, analytics firm Flurry has revealed, which tracks more than 940,000 apps that are installed on over 2.1 billion devices. At the same time, the average time spent in gaming apps has shot up by 44 seconds, and revenue has seen a 53 percent year-on-year growth.

Advertisement

Though the overall number of sessions has fallen, there is a clear divide between the categories. Games in board and strategy, racing, and sports have seen upticks of 29, 26 and 9 percent year-on-year, while those in role playing, casual, music, and arcade have all significantly declined. According to Flurry, three of those latter four drove more than half of all mobile gaming sessions three years ago.

There is a divide between phones and tablets in terms of average time spent, as well. Gamers on tablets spend about 4 minutes longer per session than those on phones, with the average session length coming in at 10 minutes on tablets, and 6 minutes 29 seconds on phones.

The revenue data comes from research undertaken by SensorTower, with the report noting that the combined revenue on Android and iOS increased from $7.8 billion (Rs. 50,374 crores) in Q1 2016 to $11.9 billion (Rs. 76,853 crores) in Q1 2017, which equals a 53 percent rise.

As for share across countries, the US is the still top mobile gaming market at 20 percent of all gaming sessions, followed by India at 13 percent. Every other country has a single-digit share. Flurry noted that the average US mobile user spends 33 minutes per day playing games.

Advertisement

And unlike the console gaming market, which leans towards young men worldwide, heavy mobile gaming users (defined as more than 5 hours per week) in North America are 52 percent female, and 38.6 years old.

Flurry's report also states that tablet gaming sees a steady peak in the morning, followed by phone gaming during commute, and then back to tablet use in the evening.

 

Get your daily dose of tech news, reviews, and insights, in under 80 characters on Gadgets 360 Turbo. Connect with fellow tech lovers on our Forum. Follow us on X, Facebook, WhatsApp, Threads and Google News for instant updates. Catch all the action on our YouTube channel.

Further reading: Mobile Gaming, Mobile games, iOS
Advertisement

Related Stories

Popular Mobile Brands
  1. Microsoft Announces $50 Xbox Nano Controller, Launch Set for Next Month
  2. These Sony Signature Series Walkman Models Launch With Premium Design
  1. OpenAI AI Model Used Another Wallet’s Ethereum Testnet Funds Without Authorisation, Report Says
  2. Samsung Galaxy SmartTag 3 India Launch Timeline Confirmed by Company Executive
  3. CERT-in Issues Critical Warning After AI Agents Broke Into Indian Organisations' Live Systems
  4. Microsoft Announces $50 Xbox Nano Controller, Launch Set for Next Month
  5. Samsung Galaxy A38 5G Rear Camera Specifications Leaked; May Feature Same Sensors as Galaxy A37
  6. Meta’s Muse Spark Open Model Brings 1M-Token Context Window, Agentic AI Workflows to Apple Mac Studio
  7. Oppo Find X10 Pro Max Confirmed to Launch in India as First Phone With a Triple 200-Megapixel Camera System
  8. Ripple Partners With Cross River to Integrate RLUSD Into Core Banking Platforms
  9. Redmi K100 Officially Confirmed to Launch Later This Month; Pre-Orders Begin
  10. YouTube Music Will Now Display Labels for AI-Generated Music Integrated into the Player
Download Our Apps
Available in Hindi
© Copyright Red Pixels Ventures Limited 2026. All rights reserved.