By Rishi Alwani | Updated: 20 March 2019 18:03 IST
Google Stadia specifications show off hardware more powerful than the PS4 Pro and Xbox One X
Google claims it's Stadia data centre tech would evolve over time
At the moment it touts specs that trounce the PS4 Pro and Xbox One X
First impressions however, appear to be a mixed bag
Aside from announcing its Stadia game streaming platform, Google has revealed what hardware its Stadia data centres would be running. In a detailed breakdown with video game tech analysis site Digital Foundry, the company has revealed that Stadia will be using 16GB RAM upto 484GB/s of performance, a custom AMD GPU with high bandwidth memory (HBM2) and 56 compute units. While Google declined to give details on what exact architecture it's using, it's interesting to see the company use AMD hardware for Stadia given its penchant for Nvidia in the past. While it's noted to be more powerful than base and enhanced consoles at the moment, it will be interesting to see how it performs with Internet bandwidth being a limiting factor. Google Stadia will be available later this year in US, Canada, UK, and Europe.
Google Stadia specifications
CPU: Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache
GPU: Custom AMD GPU with HBM2 memory and 56 compute units, capable of 10.7 teraflops
Memory: 16GB of RAM with up to 484GB/s of performance
SSD cloud storage
Google tells Digital Foundry that the Stadia hardware "can be stacked, that CPU and GPU compute is 'elastic', so multiple instances of this hardware can be used to create more ambitious games."
It's unknown at the moment if 16GB is for the entire system or for GPU VRAM alone and Google states that this configuration is a first-generation system. This implies that it would evolve overtime with no user-side upgrades needed. Interestingly, the bandwidth confirmed is a 100 per cent match for the HBM2 used on AMD's RX Vega 56 graphics card.
For what it's worth, Digital Foundry's first impressions of Stadia are mixed with image quality not being upto par on bigger displays and legibility issues regarding HUD and text being an issue with smaller smartphone screens, stating that the best experience was had on a 13-inch MacBook Pro.
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