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Planet Coaster

Simulation
8★ 3+
PS4 PS5 Xbox One Series S/X Windows macOS
Gadgets 360 Rating

Planet Coaster Details

  • Release Date 19 November 2020
  • Publisher Frontier Developments
  • Developer Frontier Developments
  • Director James Dixon, Gary Richards
  • Producer Richard Newbold, Steve Wilkins, Lloyd Morgan Moore, Luke Hale, Joseph Phillips
  • Composer Jim Guthrie, J. J. Ipsen
  • Game Modes Single-player
! Error or missing information? Please let us know
  • DLC Yes
  • Optimised for Xbox Series S/X Yes
  • PS5 Game Boost Yes
Planet Coaster System Requirements
Minimum
osWindows 7 or higher
processorIntel Core i5-2300 2.8 GHz or AMD FX 4300 3.8 GHz
memory8GB
graphicsNvidia GeForce GTX 560 2GB or AMD Radeon HD 7850 2GB
storage8GB
directxDirectX 11
Recommended
osWindows 7 or higher
processorIntel Core i7-4770 3.4 GHz or AMD FX 8350 4 GHz
memory12GB
graphicsNvidia GeForce GTX 980 4GB or AMD Radeon R9 380 4GB
storage8GB
directxDirectX 11
Minimum
osmacOS 10.14 or higher
processorIntel Core i5
memory6GB
graphicsNvidia GeForce GTX 775M or AMD Radeon R9 M290X
storage15GB
Rating
OpenCritic Rating Rating 84/100
MetaCritic Rating Rating (Windows) 84/100
MetaCritic Rating Rating (PS4) 79/100
MetaCritic Rating Rating (PS5) 81/100
MetaCritic Rating Rating (Xbox One) 85/100
MetaCritic Rating Rating (Series S/X) 84/100

Planet Coaster Review

By Akhil Arora (Nov 24, 2016)
  • Good
  • Everything is customisable ? rides, props, and buildings
  • Building your own coaster is intuitive, and quick
  • Cartoony visuals and pop soundtrack is inviting
  • Bad
  • Management side can be frustrating
  • Hitboxes for rides tend to get in the way

If you've spent any amount of time with 2004's RollerCoaster Tycoon 3, you'll feel right at home with Planet Coaster – a new theme park construction and management game released last week – built by the same people, Frontier Developments. The game shares much of Roller Coaster Tycoon 3's DNA, which is not surprising considering that game has sold over 10 million copies since launch. Unfortunately that also means sticking to some design decisions around micromanagement that started more than a decade ago, and seem out of place today.

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