Facebook's Sandberg Says Virtual Reality Will Take Time to Develop

Advertisement
By Indo-Asian News Service | Updated: 10 February 2016 16:34 IST
These are still early days for the virtual reality (VR) technology's adoption and the VR ecosystem will take time to develop globally, social media giant Facebook's top executives have predicted.

Addressing a gathering at the Goldman Sachs Technology and Internet Conference in San Francisco on Tuesday, Facebook chief operating officer Sheryl Sandberg said that turning virtual reality into a business is part of the firm's 10-year plan rather than an immediate action item.

"Her comments could be aimed at muting investor enthusiasm for the new sci-fi technology in the short term," said a Fortune report.

Advertisement

Echoing her comments, Facebook's chief financial officer David Wehner said there is much that can be "accomplished with virtual reality" but it is still "very early days".

"It will take time to develop the ecosystem," Wehner added.

Advertisement

According to the world's leading information technology research company Gartner Inc, the head-mounted displays (HMDs) are an emerging market and in 2016, the VR market will progress toward mainstream adoption for consumers and enterprise use.

"New virtual reality HMDs for consumers, such as the HTC Vive, Oculus Rift, Sony PlayStation VR, and Microsoft HoloLens are expected to be available along with video games and entertainment content as well as business applications critical for their success," Brian Blau, research director at Gartner said in company's report recently.

Advertisement

Facebook has been credited with taking an early bet on virtual reality by acquiring startup Oculus VR for $2 billion (roughly Rs. 13,570 crores) in early 2014.

The company is expected to start shipping its Oculus VR headsets in March as Oculus has already started taking orders for its $599 consumer-focused headsets.

Advertisement

South Korean electronic giant Samsung has also launched Gear VR - its flagship virtual reality (VR) headset for Indian consumers in January for Rs.8,200.

Sandberg said that in the fourth quarter, Facebook saw a 51.7 percent jump in revenue to $5.84 billion. The mobile ads accounted for 80 percent of total ad revenue.

 

Get your daily dose of tech news, reviews, and insights, in under 80 characters on Gadgets 360 Turbo. Connect with fellow tech lovers on our Forum. Follow us on X, Facebook, WhatsApp, Threads and Google News for instant updates. Catch all the action on our YouTube channel.

Advertisement

Related Stories

Popular Mobile Brands
  1. ColorOS 17 Introduced With the New Fluid Design: See Release Schedule
  2. Lenovo Legion 5i, Legion 5a (2026) Series and LOQ 15AHP11 Debut in India
  3. OpenAI Details Six Concerning AI Model Behaviours in New Safety Reports
  4. OnePlus 16 Launch Officially Teased; Display Details Revealed
  1. Samsung Expands One UI 9 Rollout to Galaxy S25, S24, S23 Series and More Devices
  2. Hideo Kojima Confirms Bill Skarsgard Will Play Lead Role in Physint, Shares Development Update on OD
  3. WhatsApp Reportedly Rolling Out New Search Shortcut for Chats and Channels on iOS
  4. Samsung Galaxy S27 Ultra Could Get New Image Processing for More Natural Photos: Leak
  5. Samsung Galaxy S26 Price in India Tipped to Increase by Rs 12,000: Check Details
  6. Realme Buds T500 Pro Harry Potter Edition India Launch Date Announced: Here's What You Need to Know
  7. Dell XPS Googlebook Launch Seemingly Confirmed as Laptop Appears in an Official Document
  8. Oppo Heartball AI Wearable to Launch Later This Year With Up to 24 Hours of Battery Life: Report
  9. Meta Luna Smart Glasses Without a Camera Said to Be in the Works; Launch Timeline Tipped
  10. OpenAI Details Six Cases of AI Models Hiding Mistakes, Using Exposed API Keys and Sharing Files
Download Our Apps
Available in Hindi
© Copyright Red Pixels Ventures Limited 2026. All rights reserved.