Music and Video Apps Growing Fastest in India, Mobile Gaming on the Decline Globally: Flurry Analytics

Advertisement
By Pranay Parab | Updated: 23 March 2017 15:46 IST
Highlights
  • Flurry's report shows a 188 percent growth in music, video apps
  • Fitness apps are also growing rapidly in India
  • Gaming sessions are declining globally, the report says

Everyone knows that smartphone usage has been growing rapidly in India and with it, an increasing number of Indians are going online. Over the last year, the biggest beneficiary of this appear to be apps in the music, media, and entertainment categories according to data from Flurry Analytics, a Yahoo-owned app analytics firm.

Gadgets 360 spoke with Chris Klotzbach, Director of Flurry, who said, “In India music, media, and entertainment are the top growing categories. We attribute it to the growth of phablets and Internet connectivity in India.” Flurry’s data states that globally, messaging and social apps have grown the most in 2016, whereas in India, music, media, and entertainment apps grew 188 percent year-over-year.

Another big takeaway from Flurry’s report is the fact that increasingly smartphone users in the US seem to prefer apps over the mobile browser. “Users spent five hours a day on smartphones and only 8 percent of their time was spent using browsers. 33 percent of their time on any given day is spent in messaging and social apps,” Klotzbach says. He adds that Flurry doesn’t have India-specific data for this as of now. “We’ve noticed that Indian users are six months behind on global trends so we expect them to be using their phones for five hours every day later this year,” he adds.

Advertisement

Fitness apps is another category growing globally and Flurry says fitness is no longer a fad. Its report cites Adobe data from November 2016 to show that users are spending a lot of time using fitness apps. The graph has its crests and troughs but Klotzbach says Flurry was able to map the troughs to the holiday season in the US. He says users returned to fitness apps around the New Year and the curve shows growth until the holiday season arrives.

Advertisement

“Globally fitness apps grew 18 percent year-over-year, while in India this is 27 percent,” Klotzbach says. “This is not a fad because fitness apps have the highest 30-day retention among all categories.” This means that fitness apps succeeded in making people return regularly over a 30-day period, and that’s a big deal for any app.

Gaming has long been promoted as one of the biggest money spinners for smartphone app developers, but recent data suggests that the bubble may have burst. The report states that the number of gaming sessions in 2016 reduced by 15 percent. Flurry’s data states that there were 380 billion smartphone gaming sessions in 2016, as compared to 450 billion in 2015. Klotzbach told Gadgets 360, “Sessions are declining in gaming globally. This could be attributed to the fact that more gamers are paying to progress through games.”

Advertisement

That statement may be true globally but not for India. Even though mobile gaming saw a small growth in India, Klotzbach says Flurry expects the country to follow global trends in 2017. Even a big gaming studio such as Nazara had 19.4 million downloads from Google Play in 2016, but it wasn’t happy with revenue generated per user.

Advertisement

“We've been in mobile. We understand mobile pretty well. One nuance of this market, the mass monetisation on mobile is going to take some time,” Nazara Games CEO Manish Agarwal CEO told Gadgets 360 in February 2017. “The habit takes longer to really culminate, we have got a very strong network but the monetisation from casual users from ads is really not there,” he says.

Flurry’s Klotzbach believes that the landscape is changing rapidly for smartphone game developers. “The two mega hits of 2016 (mobile games) are brands and institutions (in themselves) - Pokemon Go and Super Mario Run. It’s increasingly difficult to launch new games on phones,” he says. The landscape is still good for hardcore games but the market is getting tough for casual games.

Personalisation apps is another category that Flurry reported a massive decline in. The company had branded 2015 as the year of emoji after it noticed a big spike in apps such as emoji keyboards and Android launchers. However, the number of monthly sessions for these apps declined to under 15 billion in late 2016 as compared to a peak of 50 billion in 2015.

Klotzbach explains, "We can partly attribute this to the merging of personalisation apps into other apps. For example Bitmoji got integrated into Snapchat." He adds that launcher apps have been becoming less popular over time as well, thanks to Google's default launcher becoming much better over time and people losing interest in customising their phones over time. He says that people don't prefer to do too much customisation themselves and that personalisation apps tend to lose their charm after people use them for a few hours.

 

Get your daily dose of tech news, reviews, and insights, in under 80 characters on Gadgets 360 Turbo. Connect with fellow tech lovers on our Forum. Follow us on X, Facebook, WhatsApp, Threads and Google News for instant updates. Catch all the action on our YouTube channel.

Further reading: Flurry, Flurry Analytics, Yahoo, Apps
Advertisement

Related Stories

Popular Mobile Brands
  1. Hogwarts Legacy Tops 40 Million Copies Sold
  2. Samsung Will Unveil These New Bespoke AI Devices at CES 2026
  3. OTT Releases of the Week: Thamma, Mrs Deshpande, Nayanam, and More
  4. Redmi Pad 2 Pro 5G Will Launch in India Soon: See Expected Features
  5. Eko OTT Release Reportedly Revealed: When and Where to Watch it Online?
  6. Samsung's 2nm Exynos 2600 Details Leak With 10-Core CPU and AMD GPU
  1. Physicists Push Superconducting Diodes to Higher Temperatures
  2. NASA’s Perseverance Rover Poised for Years of Exploration Across Jezero Crater
  3. James Webb Space Telescope Could Illuminate Dark Matter in an Unexpected Way
  4. James Webb Confirms First Runaway Supermassive Black Hole Rocking Through Space
  5. Interstellar Comet 3I/ATLAS to Make Closest Approach to Earth on December 19
  6. The Roofman Now Streaming Online: Everything You Need to Know
  7. Adobe Firefly Platform Updated With New AI Models and Tools, Offers Limited-Time Unlimited Generations
  8. Boat Valour Ring 1 Launched in India With Heart Rate Variability Tracking, Up to 15-Day Battery Life: Price, Features
  9. Call of Duty: Black Ops 7 Was the Best-Selling Game in the US in November, but Trails Battlefield 6 in 2025
  10. Truecaller Voicemail Feature Launched for Android Users in India With Transcription in 12 Regional Languages
Gadgets 360 is available in
Download Our Apps
Available in Hindi
© Copyright Red Pixels Ventures Limited 2025. All rights reserved.