Fortnite Fever May Be Cooling, Says Market Tracker SuperData

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By Agence France-Presse | Updated: 24 August 2018 10:04 IST

The frenzy over the phenomenally popular video game Fortnite may be easing, according to revenue estimates released Thursday by market tracker SuperData.

The free online game's revenue grew just 2 percent in July from the previous month - despite creator Epic Games releasing a new season of its Battle Pass offering digital perks and added challenges.

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"Fortnite's peak may be behind us," SuperData said.

However, some game industry insiders contend that the game's typically school-age fans may just be on summer vacations - and could come back in force once lessons get back underway.

Fortnite became an e-sports phenomena after last year's release of a free Battle Royale mode that lets up to 100 players vie to be the last character standing on ever-shrinking terrain.

The game passed a billion dollars in revenue last month, after earnings from sales of digital items such as dance moves or avatar outfits climbed 7 percent from April to May.

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Reasons for its popularity include that it can be played for free on a range of devices including smartphones, personal computers and consoles.

Fortnite - the star of Los Angeles' Electronic Entertainment Expo video game extravaganza in Los Angeles in June - still remained the top money maker on consoles in July, according to SuperData.

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However, the game faces increasing competition as game makers add battle royale modes to popular titles and promote e-sports leagues to win over players.

Metrics from Amazon-owned game play streaming service Twitch on Thursday showed that Dota 2 was the most popular title with viewers so far in August, relegating Fortnite to second place.

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Players worldwide spent $8.2 billion (roughly Rs. 57,500 crores) on digital games in July, in a 3 percent increase from the same month late year, SuperData said.

 

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Further reading: Fortnite, SuperData, Dota 2, Epic Games, Twitch
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