For Virtual Reality Makers, a New Version of an Old Struggle

Advertisement
By Associated Press | Updated: 6 May 2016 10:24 IST
Highlights
  • Oculus is now confronting headache to establish the immersive medium.
  • VR developers are making for as many systems, initially for Rift or Vive.
  • For decades, video game exclusivity has been restricted to consoles.
When it comes to virtual reality, how exclusive is exclusive?

After delaying orders because of component shortages and angering wannabe early adopters, VR company Oculus is confronting another headache as it seeks to technologically and culturally establish the immersive medium. It's now possible to play titles that were intended to only be used with the Oculus Rift system on an entirely different VR headset.

In less than four weeks after the March 28 launch of the $600 system, cunning amateur coders figured out how to unlock the cartoony platforming game "Lucky's Tale" and VR vignette collection "Oculus Dreamdeck" for the HTC Vive, an $800 competing VR system released April 5 by smartphone maker HTC and gaming company Valve, which operates online marketplace Steam.

And in recent weeks, additional "only on Oculus" content has been cracked.

Advertisement

For now, the reverse isn't an issue for HTC and Valve, whose online hub is headset agnostic, meaning content purchased from Steam can be used for the Vive or Rift. However, titles from the Oculus Home online store are meant to only work with the Rift system, although neither Oculus nor HTC restrict developers from selling content elsewhere.

Advertisement

It's another blow to Oculus, the Facebook-backed VR pioneer that's struggled to fulfill the promise of high-fidelity VR in consumers' homes and faced questions over its privacy policies. While most VR developers are designing for as many systems as possible, several are initially releasing titles for either the Rift or Vive, which currently have different control schemes.

"We're focused on the Vive right now because of the ability to create room-scale experiences, but we're planning to release on every platform available," said Kjartan Pierre Emilsson, co-founder and CEO at Solfar Studios, which crafted the "Everest VR" simulator. "In these early days, we think it's important for 'Everest VR' to be experienced by as many people as possible."

Advertisement

For decades, video game exclusivity has mostly been restricted to consoles, which are more difficult to crack than PCs. For instance, gamers can only hop into a "Super Mario Bros." installment on systems created by Nintendo, while the "Uncharted" series is exclusively on PlayStation machines. For gamers with an Xbox, they have the "Halo" franchise to themselves.

It's an on-going conflict known as "the console wars."

Advertisement

Despite the Rift and Vive both requiring high-powered PCs to operate and providing similar windows into 360-degreee virtual worlds, they currently have different approaches to VR. The Vive's sensors and wand-shaped controllers offer VR across a room, while the Rift only works seated with a traditional gamepad, until Oculus releases its Touch controllers later this year.

Sony will enter the marketplace in October with the comparable PlayStation VR system. The difference? Unlike the Rift and Vive, PS VR will cost $400 and only work in tandem with a PlayStation 4 console. It'll also arrive with many more exclusive titles, including the robot battle game "RIGS: Mechanized Combat League" and a VR rendition of "Star Wars: Battlefront."

"We think content is king," said Shawn Layden, president of Sony Interactive Entertainment America. "We have six months not only to educate consumers about VR but also make sure we have a robust line-up when we launch in October. I think we'll have a nice, healthy line-up when we bring PS VR to market. It's so important to have all the software there."

By the end of 2016, all three major VR systems are slated to essentially feature the same functionality: a headset and a pair of controllers capable of mimicking hands in virtual world. With each operating their own marketplace for VR experiences, it is possible that consumers could see the dawn of "the VR wars," depending on how Sony, Oculus and HTC tackle content exclusivity.

"Are they selling razors or razorblades?" said Chris Curran, chief technologist at PricewaterhouseCoopers. "I think moving forward this is going to be much more about the platform and the marketplace for content than it is about the headset. It's not unlike smartphone market. At first, that was about the hardware. Now, it's more about the overall experience."

As with Nintendo's motion-detecting Wii controllers or touchscreen Wii U Gamepad, it's possible the next iteration of VR systems could mean that developers will have to specifically build content for those input devices. From VR treadmills to VR gloves, many peripheral aficionados have already constructed prototypes that could make the medium feel more, well, real.

"There are so many opportunities to layer onto the headset and hand-tracked controllers," said Jason Rubin, head of worldwide studios at Oculus. "This is the most likely point for us to be close together. It might be beyond any question that everything is exclusive going forward because developers may be building for devices that aren't even mirrored by other platforms."

For now, they're just trying to get goggles onto customers' faces.

 

Get your daily dose of tech news, reviews, and insights, in under 80 characters on Gadgets 360 Turbo. Connect with fellow tech lovers on our Forum. Follow us on X, Facebook, WhatsApp, Threads and Google News for instant updates. Catch all the action on our YouTube channel.

Advertisement

Related Stories

Popular Mobile Brands
  1. How to Reset Your Instagram Reels Algorithm
  2. iQOO 15R Battery Capacity, Thickness Announced by Company
  3. Nothing Phone 4a Series Tipped to Launch Globally on This Date
  4. Motorola Razr 70 Could Launch Soon as Foldable Phone Visits TDRA Database
  5. Infinix Note 60, Note 60 Pro, Note 60 Ultra May Be Sold in These Variants
  6. Oakley Meta Glasses Now Available in India for Athletes
  7. OpenAI Introduces Codex App With Agentic Coding for macOS
  8. Psych Siddhartha OTT Release Date: When and Where to Watch it Online?
  9. Nintendo Switch Is Now Nintendo's Best-Selling Console Ever
  1. Scientists Track Rapidly Growing Sunspot Behind Intense Solar Storms Toward Earth
  2. Motorola Razr 70 Global Launch Seems Imminent as Foldable Phone Visits UAE’s TDRA Certification Database
  3. Crypto Wrench Attacks Surged in 2025, Total Recorded Losses Hit $41 Million: Report
  4. Philips TAA1009 In-Ear, SHP9500 Headphones Launched in India Alongside New Soundbar, Speaker Models
  5. Supreme Court Questions WhatsApp Policy of Sharing User Data With Meta Entities
  6. Nintendo Switch Becomes Best-Selling Nintendo Console Ever; Switch 2 Sales Cross 17 Million Units
  7. NASA’s Perseverance Makes History on Mars with Claude AI at the Helm
  8. Redmi K90 Ultra Tipped to Launch With Dimensity 9500 Chip, Active Cooling Fan
  9. Mozilla Firefox Will Let You Decide How Much AI You Want in Your Browser
  10. Oppo Find X10 Pro Will Launch With Two 200-Megapixel Rear Cameras, Tipster Claims
Gadgets 360 is available in
Download Our Apps
Available in Hindi
© Copyright Red Pixels Ventures Limited 2026. All rights reserved.