Mario Creator Shigeru Miyamoto Opposed to Free-to-Play Model

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By Akhil Arora | Updated: 24 August 2018 14:21 IST
Highlights
  • Miyamoto believes in fixed-cost model
  • Nintendo has had more success with free-to-play
  • Micro-transactions bring in millions for biggest developers

Shigeru Miyamoto in 2016

Photo Credit: Nintendo

Mario and Zelda creator Shigeru Miyamoto is opposed to the free-to-play model and has warned the gaming industry to not over-charge players, in comments he made earlier this week.

Speaking at the Computer Entertainment Developers Conference (CEDEC) in Yokohama, Japan on Wednesday, Miyamoto said: “We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits.”

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“I can’t say that our fixed-cost model has really been a success,” he added. “But we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortable environment. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.”

While Nintendo operates a fixed-cost model for console titles, it has tried various approaches on mobile. Super Mario Run was free to try with a flat fee for unlocking – it made $56 million in revenue in year one. Nintendo opted for a free-to-play model with Fire Emblem Heroes and Animal Crossing: Pocket Camp, with the former bringing in $300 million in the first year.

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It’s obvious that free-to-play worked better for Nintendo on mobile, and it’s likely to continue that – despite Miyamoto’s objections – with future efforts: Dragalia Lost slated for release this year has been co-developed with Cygames, which Bloomberg notes has been aggressive in monetising before. It will be followed by Mario Kart Tour before March 2019, whose revenue efforts aren’t known yet.

Micro-transactions have become a reliable backbone for most developers, be it for free-to-play titles or those that cost Rs. 4,000. Fortnite has reportedly raked in $1 billion through micro-transactions alone, EA Sports’ Ultimate Team brings in $800 million each year, and GTA Online has generated over $500 million for Rockstar Games.

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Miyamoto also stressed the importance of developing subscription services in gaming, calling it “necessary for developers”. He added: “It’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.”


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