| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-3470 3.2 GHz or AMD FX 8350 4 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 750 Ti or AMD Radeon R9 270X |
| storage | 100GB |
| directx | DirectX 11 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-3470 3.2 GHz or AMD FX 8350 4 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 750 Ti or AMD Radeon R9 270X |
| storage | 100GB |
| directx | DirectX 11 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i7-7700K 4.2 GHz or AMD Ryzen 5 2600X 3.6 GHz |
| memory | 16GB |
| graphics | Nvidia GeForce GTX 1070 8GB or AMD Radeon RX Vega 56 |
| storage | 100GB |
| directx | DirectX 11 |
Outriders — the new co-op RPG shooter from Poland-headquartered People Can Fly, the studio behind Gears of War: Judgment and Bulletstorm — is an always-online experience. That's not new for video games in today's day and age, more so when you've got a co-op title like Outriders that allows friends and/or strangers — depending on your in-game settings — to drop in and out. But always-online games are a two-fold problem: they not only require gamers to have an uninterrupted Internet connection, but they also demand the game's servers to constantly function at the highest order. And in the week of Outriders' launch, People Can Fly has really struggled with the latter. In my time with the game since last Thursday, I've been kicked out of Outriders more times than I can count.
Outriders
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