Microsoft's FlashBack Could Bring VR to Low-End Phones

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By Ketan Pratap | Updated: 6 June 2016 18:22 IST
Highlights
  • The research division of Microsoft has come with FlashBack technology.
  • In prototype, FlashBack showed up to an 8x improvement in framerate.
  • It also showed 97x reduction in energy consumption per frame.

Virtual reality (VR) segment has seen several consumer-facing products such as the Facebook-owned Oculus, Samsung Gear VR, and HTC Vive, apart from a host of apps for entertainment as well as gaming. The segment has been so far limited to devices with high-quality rendering prowess enabled by a powerful CPU and GPU; though Microsoft's research division wants to change this.

Microsoft Research has introduced FlashBack technology which tries to bring VR across all devices, targeting especially the low-end. The FlashBack is a design point for head-mounted displays (HMD) VR that tries to utilise the storage on a device rather than the CPU and GPU. The Redmond giant claims that it evaluated a prototype implementation of FlashBack technology and noticed up to a 8x improvement in framerate, 97x reduction in energy consumption per frame, and 15x latency reduction compared to a locally-rendered mobile VR setup.

The FlashBack technology during runtime constructs and maintains a hierarchical storage cache index to quickly lookup images that the user should be seeing. The technology, in case misses a cache, uses fast approximations of the correct image while simultaneously fetches more closely-matching entries for future requests.

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The research note from Kevin Boos of Rice University, David Chu and Eduardo Cuervo of Microsoft Research explains, "FlashBack memorises costly rendering effort in an offline step to build a cache full of panoramic images. During runtime, FlashBack constructs and maintains a hierarchical storage cache index to quickly lookup images that the user should be seeing. On a cache miss, FlashBack uses fast approximations of the correct image while concurrently fetching more closely-matching entries from its cache for future requests. Moreover, FlashBack not only works for static scenes, but also for dynamic scenes with moving and animated objects."

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The research note also expresses the need of "affordability" to widespread VR adoption. It adds that the tethered HMDs are expensive while the mobile-rendered HMDs require high-end phones with top-notch GPUs. The availability of VR in affordable devices will mean new use cases. It lists some use cases of affordable VR devices such as virtual field trips for low-income or remote classrooms, enhanced training simulations, medical education and examination among others.

 

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