| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i7-7700K 4.2 GHz or AMD Ryzen 7 2700X 3.7 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB |
| storage | 35GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i7-7700K 4.2 GHz or AMD Ryzen 7 2700X 3.7 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB |
| storage | 35GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i7-8700K 3.7 GHz or AMD Ryzen 5 3600X 3.8 GHz |
| memory | 16GB |
| graphics | Nvidia GeForce RTX 2060 Super or AMD Radeon RX 5600 XT |
| storage | 35GB |
| directx | DirectX 12 |
It's unfortunate but inevitable that reviewing Concord right now feels like writing its eulogy. Eight years in the making at a reported development cost of over $100 million, the first-person hero-shooter from Sony's Firewalk Studios arrived on PlayStation 5 and PC on August 23. Two weeks later, Concord is dead. A live-service title, that was promising a roadmap of post-launch content updates over multiple seasons, didn't even make it past summer. After the game's calamitous launch, with an estimated 25,000 copies sold across PS5 and PC and an all-time peak player count of less than 700 on Steam, Sony seems to have decided to cut its losses and put the game out of its misery. Firewalk announced Wednesday that it would take Concord offline on September 6, cease all sales of the game and refund players who'd already purchased it.
Concord