Video Games: Our Study Suggests They Boost Intelligence in Children

The study, published in Nature Scientific Reports, interviewed and testing more than 5,000 children aged 10 to 12.

Advertisement
By The Conversation | Updated: 16 May 2022 14:42 IST
Highlights
  • Children were asked how many hours a day they spent on social media
  • There could be both benefits and drawbacks
  • Intelligence is an important trait in our lives

This is not the first time someone has studied the effect of screens on intelligence

Many parents feel guilty when their children play video games for hours on end. Some even worry it could make their children less clever. And, indeed, that's a topic scientists have clashed over for years.

In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children aged ten to 12. And the results, published in Scientific Reports, will be surprising to some.

Children were asked how many hours a day they spent on social media, watching videos or TV, and playing video games. The answer was: a lot of hours. On average, children spent two and a half hours a day watching online videos or TV programmes, half an hour socialising online, and one hour playing video games.

Advertisement

In total, that's four hours a day for the average child and six hours for the top 25 per cent – a large portion of a child's free time. And other reports found that this has increased dramatically over the decades. Screens were around in previous generations, but now they truly define childhood.

Advertisement

Is that a bad thing? Well, it's complicated. There could be both benefits and drawbacks for the developing minds of children. And these might depend on the outcome you are looking at. For our study, we were specifically interested in the effect of screen time on intelligence – the ability to learn effectively, think rationally, understand complex ideas, and adapt to new situations.

Intelligence is an important trait in our lives and highly predictive of a child's future income, happiness and longevity. In research, it's often measured as performance on a wide range of cognitive tests. For our study, we created an intelligence index from five tasks: two on reading comprehension and vocabulary, one on attention and executive function (which includes working memory, flexible thinking and self-control), one assessing visual-spatial processing (such as rotating objects in your mind), and one on learning ability over multiple trials.

Advertisement

This is not the first time someone has studied the effect of screens on intelligence, but research, so far, has produced mixed results. So, what's special this time? The novelty of our study is that we took genes and socioeconomic backgrounds into account. Only a few studies so far have considered socioeconomic status (household income, parental education and neighbourhood quality), and no study had accounted for genetic effects.

Genes matter because intelligence is highly heritable. If unaccounted for, these factors could mask the true effect of screen time on children's intelligence. For example, children born with certain genes might be more prone to watch TV and, independently, have learning issues. The lottery of genetics is a major confounder in any psychological process, but until recently this has been hard to account for in scientific studies due to the heavy costs of genome analysis and technological limitations.

Advertisement

The data we used for our study is part of a massive data collection effort in the US to better understand childhood development: the Adolescent Brain and Cognitive Development project. Our sample was representative of the US in terms of sex, race, ethnicity and socioeconomic status.

We found that when we first asked the child at age ten how much they played, both watching videos and socialising online were linked to below-average intelligence. Meanwhile, gaming wasn't linked with intelligence at all. These results of screen time are mostly in line with previous research. But when we followed up at a later date, we found that gaming had a positive and meaningful effect on intelligence.

While children who played more video games at ten years were on average no more intelligent than children who didn't game, they showed the most gains in intelligence after two years, in both boys and girls. For example, a child who was in the top 17 per cent in terms of hours spent gaming increased their IQ about 2.5 points more than the average child over two years.

This is evidence of a beneficial, causal effect of video games on intelligence. This result fits with previous, smaller studies, where participants are randomly assigned to video-game playing or a control group. Our finding is also in line with parallel lines of studies suggesting that cognitive abilities aren't fixed, but can be trained – including studies with cognitive training intervention apps.

What about the other two types of screen activities? Social media did not effect the change in intelligence after two years. The many hours of instagramming and messaging did not boost children's intelligence, but it was not detrimental either. Finally, watching TV and online videos showed a positive effect in one of the analyses, but no effect when parental education was taken into account (as opposed to the broader factor of “socioeconomic status”).

So this finding should be taken with a grain of salt. There is some empirical support that high-quality TV/video content, such as the programme Sesame Street, has a positive effect on children's school performance and cognitive abilities. But those results are rare.

When thinking about the implications of these findings, it is important to keep in mind that there are many other psychological aspects that we didn't look at, such as mental health, sleep quality and physical exercise. Our results should not be taken as a blanket recommendation for all parents to allow limitless gaming. But for those parents bothered by their children playing video games, you can now feel better knowing that it's probably making them a tad smarter.


How is Alexa faring in India? We discuss this on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
Affiliate links may be automatically generated - see our ethics statement for details.
 

Catch the latest from the Consumer Electronics Show on Gadgets 360, at our CES 2026 hub.

Further reading: Video games
Advertisement

Related Stories

Popular Mobile Brands
  1. Oppo Pad 5 With a 10,050mAh Battery Launched in India at This Price Tag
  2. Poco M8 Pro 5G Launched Globally With 6,500mAh Battery at This Price
  3. Top OTT Releases of the Week: De De Pyaar De 2, Akhanda 2, Mask, and More
  4. ChatGPT vs Gemini Traffic Trend in 2025 Shows Why OpenAI Raised Code Red
  5. Oppo Reno 15 Series 5G Launches in India With These Features
  6. Samsung Reportedly Exploring Reversible Front-and-Back Flip Phone Design
  1. New Research Suggests the Universe Could Be Lopsided, Raising Cosmology Questions
  2. Dark Matter May Interact with Cosmic Ghost Particles, Hinting at a Fundamental Breakthrough
  3. New Life Is Strange Game From Square Enix Leaked After PEGI Rating Surfaces
  4. OnePlus Turbo 6, Turbo 6V Launched With 9,000mAh Battery, Snapdragon Chipsets: Price, Specifications
  5. Spotify Launches Real-Time Listening Activity and Request to Jam Feature
  6. Oppo Pad 5 Launched in India With 10,050mAh Battery, 12.1-Inch Display: Price, Specifications
  7. ChatGPT vs Gemini Traffic Trend in 2025 Shows Why OpenAI Raised Code Red
  8. Honor Magic 8 Pro Air Launch Date Announced; Tipster Leaks Design, Colour Options
  9. Itel Zeno 20 Max Launched in India With Unisoc T7100 SoC, 5,000mAh Battery: Price, Specifications
  10. Motorola Teases Smartwatch Launch in India; Moto Watch Unveiled at CES Expected to Debut
Gadgets 360 is available in
Download Our Apps
Available in Hindi
© Copyright Red Pixels Ventures Limited 2026. All rights reserved.