Just around the time expansive open-world games had decidedly started showing signs of fatigue, Ghost of Tsushima arrived like a summer breeze. Sucker Punch's Japan-set action-adventure game didn't reinvent the wheel by any means, but it reshaped player interaction with familiar open-world tropes in inventive ways to deliver a memorable samurai story. Ghost of Tsushima and its resounding success on PlayStation consoles showed that the open-world playbook — largely written by Ubisoft's Assassin's Creed and Far Cry series of games — had gotten so stale that small but clever new ideas were enough to engender a meaningful experience.
Ghost of Tsushima Director’s Cut
Kepler and TESS Discoveries Help Astronomers Confirm Over 6,000 Exoplanets Orbiting Other Stars
Rocket Lab Clears Final Tests for New 'Hungry Hippo' Fairing on Neutron Rocket